head to head
DOOM (2016) asks more than Entwined, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A dual-stick coordination game testing split-brain control of two avatars at once.
DOOM (2016) leans Execution (Pure Mechanics); Entwined leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Entwined
Steering two characters on separate sticks simultaneously is the whole test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Entwined
No opponent - only flowing obstacle lanes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Entwined
Patterns repeat predictably within each lifetime
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Entwined
Little to solve beyond reading upcoming gate colours
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.