head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
One of the most mechanically demanding racers ever made, where mastering its physics tech is everything.
DOOM (2016) leans Execution (Pure Mechanics); F-Zero GX leans Execution (Pure Mechanics).
F-Zero GX leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
F-Zero GX
Snaking and frame-tight control at absurd speeds
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
F-Zero GX
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
F-Zero GX
Fixed tracks, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
F-Zero GX
Machine settings and advanced technique routes are mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.