head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Tests rotary-aim dexterity through fixed bullet patterns with a light shop-economy layer.
DOOM (2016) leans Execution (Pure Mechanics); Forgotten Worlds leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Forgotten Worlds
Rotating aim while dodging bullet patterns is pure hands
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Forgotten Worlds
Bosses run fixed scripts - nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Forgotten Worlds
Stage layouts are identical every credit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Forgotten Worlds
Zenny routing and shop purchases form a solvable resource plan
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.