head to head
DOOM (2016)vsGradius: The Interstellar Assault
DOOM (2016) leans Execution (Pure Mechanics); Gradius: The Interstellar Assault leans Execution (Practiced Mastery).
DOOM (2016)Gradius: The Interstellar Assault
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 0
DOOM (2016) leans harder on reads: Demons scripted attack patterns.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Gradius: The Interstellar Assault leans harder on optimization: Power-up bar management and route memorisation are key
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

