head to head
DOOM (2016) asks more than Guitar Hero II, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Sequel rhythm game with harder setlists and refined plastic-guitar technique.
DOOM (2016) leans Execution (Pure Mechanics); Guitar Hero II leans Execution (Pure Mechanics).
Guitar Hero II leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Guitar Hero II
Harder charts, hammer-ons, and three-note chords
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Guitar Hero II
Static note highways
DOOM (2016) leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Guitar Hero II
Fully deterministic charts
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Guitar Hero II
Star power pathing for leaderboard play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.