head to head
DOOM (2016) asks more than Gumshoe, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A light-gun arcade shooter testing fast, accurate aim against waves of hazards.
DOOM (2016) leans Execution (Pure Mechanics); Gumshoe leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Gumshoe
Light-gun aiming and fast reflexes decide survival
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Gumshoe
Enemies follow fixed arcade patterns, no adaptation
Gumshoe leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Gumshoe
Diamond placement and enemy spawns add minor chaos
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Gumshoe
Learning level layouts gives a modest edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.