head to head
Hand Simulator: Survival asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A survival game whose difficulty comes from awkward physics-based hand control.
DOOM (2016) leans Execution (Pure Mechanics); Hand Simulator: Survival leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Hand Simulator: Survival
Clumsy fine motor control of hands is the whole joke
Hand Simulator: Survival leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Hand Simulator: Survival
Other players exist but combat is chaotic, not modeling
Hand Simulator: Survival leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Hand Simulator: Survival
Physics chaos and spawns create unpredictable situations
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Hand Simulator: Survival
Crafting and survival systems reward some planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.