head to head
DOOM (2016) asks more than Hatsune Miku: Colorful Stage!, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A mobile rhythm game testing tap accuracy on fixed charts beneath a gacha layer.
DOOM (2016) leans Execution (Pure Mechanics); Hatsune Miku: Colorful Stage! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Hatsune Miku: Colorful Stage!
Tapping dense note charts accurately is the entire test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Hatsune Miku: Colorful Stage!
Charts are fixed and never react
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Hatsune Miku: Colorful Stage!
Gacha pulls affect score multipliers, not play skill
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Hatsune Miku: Colorful Stage!
Team composition and event grinding form a side economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.