head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Practiced Mastery
A stylish pixel-art action-adventure with silent storytelling.
DOOM (2016) leans Execution (Pure Mechanics); Hyper Light Drifter leans Execution (Practiced Mastery).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Hyper Light Drifter
Quick dash-slash combat with tight windows
Hyper Light Drifter leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Hyper Light Drifter
Scripted bosses with patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Hyper Light Drifter
Deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Hyper Light Drifter
Module loadouts and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.