head to head
DOOM (2016) asks more than Just Dance 2022, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Pure motion accuracy against fixed choreography.
DOOM (2016) leans Execution (Pure Mechanics); Just Dance 2022 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Just Dance 2022
Matching choreography precisely is the entire score
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Just Dance 2022
The routine never adapts to you
DOOM (2016) leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Just Dance 2022
Identical choreography every play
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Just Dance 2022
Memorising routines helps but motion accuracy dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.