head to head
Killzone 3 asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Heavy first-person gunplay testing aim, with positional prediction in multiplayer.
DOOM (2016) leans Execution (Pure Mechanics); Killzone 3 leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Killzone 3
Weighty gunplay still demands aim and recoil control
Killzone 3 leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Killzone 3
Multiplayer opponents flank and bait; campaign AI is scripted
Killzone 3 leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Killzone 3
Spawns and spread inject limited randomness
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Killzone 3
Map control, loadouts and class roles structure multiplayer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.