head to head
Killzone Shadow Fall asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A PS4-era Killzone where a Shadow Marshal and his OWL drone fight through a divided Helghast city.
DOOM (2016) leans Execution (Pure Mechanics); Killzone Shadow Fall leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Killzone Shadow Fall
Standard FPS aim and movement ceiling
Killzone Shadow Fall leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Killzone Shadow Fall
PvP modes reward predicting human players
Killzone Shadow Fall leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Killzone Shadow Fall
Some open level routes and spawn noise
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Killzone Shadow Fall
OWL drone usage and loadouts optimize cleanly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.