head to head
DOOM (2016) asks more than Link's Crossbow Training, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A pointer-aim shooting gallery scored on accuracy and combo upkeep.
DOOM (2016) leans Execution (Pure Mechanics); Link's Crossbow Training leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Link's Crossbow Training
Pointer aim speed and accuracy are literally the whole game
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Link's Crossbow Training
Targets and enemies follow set spawn patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Link's Crossbow Training
Stages replay identically for score chasing
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Link's Crossbow Training
Combo multipliers and spawn memorisation lift high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.