head to head
DOOM (2016) asks more than Marble It Up! Ultra, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A precision marble-rolling platformer focused on time trials.
DOOM (2016) leans Execution (Pure Mechanics); Marble It Up! Ultra leans Execution (Pure Mechanics).
Marble It Up! Ultra leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Marble It Up! Ultra
precise marble physics control is everything
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Marble It Up! Ultra
no opponent, solo time-trial skill
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Marble It Up! Ultra
deterministic physics, minimal randomness
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Marble It Up! Ultra
route optimization for best times
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.