head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.
DOOM (2016) leans Execution (Pure Mechanics); Mario Bros. leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Mario Bros.
Versus mode adds light human interference, enemies are scripted
Mario Bros. leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Mario Bros.
POW block usage and enemy routing have known best lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.