head to head
DOOM (2016) asks more than Mario & Sonic at the Olympic Games, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A crossover Olympic sports collection where waggle timing and mashing form set the podium.
DOOM (2016) leans Execution (Pure Mechanics); Mario & Sonic at the Olympic Games leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Mario & Sonic at the Olympic Games
Motion timing and mashing rhythm decide event results
Mario & Sonic at the Olympic Games leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Mario & Sonic at the Olympic Games
Human rivals race in parallel; little interaction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Mario & Sonic at the Olympic Games
Events are fixed; almost no randomness
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Mario & Sonic at the Olympic Games
Learning each event's optimal technique caps quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.