head to head
DOOM (2016) asks more than Mario & Sonic at the Olympic Winter Games, and the gap is execution.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Party-sized motion-timing contests with learnable per-event techniques.
DOOM (2016) leans Execution (Pure Mechanics); Mario & Sonic at the Olympic Winter Games leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Mario & Sonic at the Olympic Winter Games
Motion-timing and button precision decide every event
Mario & Sonic at the Olympic Winter Games leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Mario & Sonic at the Olympic Winter Games
Local human rivals add mild prediction in head-to-head events
Mario & Sonic at the Olympic Winter Games leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Mario & Sonic at the Olympic Winter Games
Events are fixed; minor physics wobble
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Mario & Sonic at the Olympic Winter Games
Each event has a learnable optimal technique
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.