head to head
DOOM (2016) asks more than Medal of Honor: Rising Sun, and the gap is execution.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Era-typical scripted WWII shooting galleries testing aim and placement memory.
DOOM (2016) leans Execution (Pure Mechanics); Medal of Honor: Rising Sun leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Medal of Honor: Rising Sun
Aim against scripted soldier placements is the core demand
Medal of Honor: Rising Sun leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Medal of Honor: Rising Sun
Multiplayer adds light human prediction; campaign AI is static
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Medal of Honor: Rising Sun
Setpiece missions replay identically
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Medal of Honor: Rising Sun
Memorising enemy placements and routes is shallow but present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.