head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
High-speed traffic weaving where route knowledge and car control set the pace.
DOOM (2016) leans Execution (Pure Mechanics); Midnight Club: Los Angeles leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Midnight Club: Los Angeles
High-speed traffic weaving and drift control dominate races
Midnight Club: Los Angeles leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Midnight Club: Los Angeles
Online rivals add light positioning play
Midnight Club: Los Angeles leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Midnight Club: Los Angeles
Traffic patterns inject run-to-run noise
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Midnight Club: Los Angeles
Route shortcuts and car tuning are learnable edges
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.