head to head
DOOM (2016) asks more than Mighty Morphin Power Rangers: The Movie, and the gap is execution.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Side-scrolling brawler timing against fully scripted enemy waves.
DOOM (2016) leans Execution (Pure Mechanics); Mighty Morphin Power Rangers: The Movie leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Mighty Morphin Power Rangers: The Movie
Crowd control and boss dodging are timing tests
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Mighty Morphin Power Rangers: The Movie
Putties attack on simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Mighty Morphin Power Rangers: The Movie
Stages are identical every playthrough
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Mighty Morphin Power Rangers: The Movie
Morph-meter management is a thin resource layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.