head to head
DOOM (2016) asks more than Mount Your Friends, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Absurd physics limb control tested under a timer atop a tower of friends.
DOOM (2016) leans Execution (Pure Mechanics); Mount Your Friends leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Mount Your Friends
QWOP-like limb control under a timer is the entire challenge
Mount Your Friends leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Mount Your Friends
Rivals shape the tower but climbing is solo execution
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Mount Your Friends
The stack you face is visible, nothing hidden
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Mount Your Friends
Grip-route planning up the pile helps marginally
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.