head to head
DOOM (2016) asks more than Muse Dash, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Cute two-button rhythm game where everything reduces to hitting notes on beat.
DOOM (2016) leans Execution (Pure Mechanics); Muse Dash leans Execution (Pure Mechanics).
Muse Dash leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Muse Dash
Two-lane rhythm hits at high BPM are pure hands
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Muse Dash
Charts never adapt
DOOM (2016) leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Muse Dash
Fully deterministic note charts
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Muse Dash
Character buffs and chart memorization help margins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.