head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Hitting braking points and managing weight transfer lap after deterministic lap.
DOOM (2016) leans Execution (Pure Mechanics); Need for Speed: Shift 2 Unleashed leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Need for Speed: Shift 2 Unleashed
Braking points and weight transfer control define lap times
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Need for Speed: Shift 2 Unleashed
AI drivers follow racing lines, humans rarely adapt deeply
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Need for Speed: Shift 2 Unleashed
Deterministic physics - the track never changes
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Need for Speed: Shift 2 Unleashed
Car setup tuning and line study underpin pace
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.