head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Course-corrected revision restoring difficulty to the trilogy's weakest entry.
DOOM (2016) leans Execution (Pure Mechanics); Ninja Gaiden 3: Razor's Edge leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Ninja Gaiden 3: Razor's Edge
Steel-on-bone counters still demand sharp hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Ninja Gaiden 3: Razor's Edge
Scripted enemy waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Ninja Gaiden 3: Razor's Edge
Deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Ninja Gaiden 3: Razor's Edge
Simplified systems leave less to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.