head to head
DOOM (2016) asks more than One Finger Death Punch 2, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Pure reaction timing - two buttons, escalating speed, zero forgiveness for mashing.
DOOM (2016) leans Execution (Pure Mechanics); One Finger Death Punch 2 leans Execution (Pure Mechanics).
One Finger Death Punch 2 leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
One Finger Death Punch 2
Two-button precision timing at extreme speed is everything
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
One Finger Death Punch 2
Enemy approach cues are fully telegraphed scripts
One Finger Death Punch 2 leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
One Finger Death Punch 2
Wave composition shuffles slightly between rounds
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
One Finger Death Punch 2
Skill loadouts and restraint from mashing form light strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.