head to head
DOOM (2016) asks more than Osu! Tatakae! Ouendan, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
DS stylus rhythm game where a male cheer squad saves lives through perfectly timed taps.
DOOM (2016) leans Execution (Pure Mechanics); Osu! Tatakae! Ouendan leans Execution (Pure Mechanics).
Osu! Tatakae! Ouendan leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Osu! Tatakae! Ouendan
Stylus tap, drag, and spin precision at high tempo
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Osu! Tatakae! Ouendan
Charts never adapt
DOOM (2016) leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Osu! Tatakae! Ouendan
Fully fixed note placements
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Osu! Tatakae! Ouendan
Memorizing layouts matters less than stylus accuracy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.