head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Rail-shooter execution and memorised form-switching through fixed aerial set pieces.
DOOM (2016) leans Execution (Pure Mechanics); Panzer Dragoon Orta leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Panzer Dragoon Orta
Lock-on aiming, dodging and form-switching under fire define it
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Panzer Dragoon Orta
Enemy waves are scripted rail set pieces
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Panzer Dragoon Orta
Routes and spawns barely change
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Panzer Dragoon Orta
Form choice per encounter and pattern memory perfect scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.