head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A career-driven racing game blending story missions with circuit racing.
DOOM (2016) leans Execution (Pure Mechanics); Pro Race Driver leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Pro Race Driver
precise cornering and braking control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Pro Race Driver
AI racers don't truly adapt to player
Pro Race Driver leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Pro Race Driver
some randomness in AI mistakes/weather
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Pro Race Driver
car setup and racing line knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.