head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A bullet-grazing shoot-em-up about leveling by skimming enemy fire as closely as possible.
DOOM (2016) leans Execution (Pure Mechanics); Psyvariar Delta leans Execution (Pure Mechanics).
Psyvariar Delta leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Psyvariar Delta
Grazing bullets at the edge of death defines mastery
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Psyvariar Delta
Enemy fire is scripted, not adaptive
Psyvariar Delta leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Psyvariar Delta
Patterns are fixed and memorizable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Psyvariar Delta
Buzz-chaining routes and leveling strategy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.