head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A rail shooter testing aim and QTE timing against fully scripted spawn sequences.
DOOM (2016) leans Execution (Pure Mechanics); Rambo: The Video Game leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Rambo: The Video Game
On-rails aim and QTE timing are nearly the whole game
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Rambo: The Video Game
Every enemy popup is scripted to the frame
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Rambo: The Video Game
Identical sequences every run, nothing hidden
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Rambo: The Video Game
Memorising spawn order and cover beats turns runs into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.