head to head
DOOM (2016) asks more than Rhythm Heaven, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Minimalist rhythm minigame collection demanding near-perfect beat timing.
DOOM (2016) leans Execution (Pure Mechanics); Rhythm Heaven leans Execution (Pure Mechanics).
Rhythm Heaven leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Rhythm Heaven
Pure timing precision against audio cues.
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Rhythm Heaven
No opponent exists.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Rhythm Heaven
Cue patterns are fixed once heard.
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Rhythm Heaven
Learning each minigame's rhythm is shallow and quick.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.