head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A reflex-driven isometric runner about dodging hazards at high speed.
DOOM (2016) leans Execution (Pure Mechanics); SegaSonic the Hedgehog leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
SegaSonic the Hedgehog
Trackball reflexes dodging hazards at speed decide survival
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
SegaSonic the Hedgehog
No opponent, only environmental traps
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
SegaSonic the Hedgehog
Hazards are fixed once a course is learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
SegaSonic the Hedgehog
Memorizing the optimal route through each stage helps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.