head to head
Shikhondo: Soul Eater asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through scripted Korean-mythology patterns.
DOOM (2016) leans Execution (Pure Mechanics); Shikhondo: Soul Eater leans Execution (Pure Mechanics).
Shikhondo: Soul Eater leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Shikhondo: Soul Eater
Weaving through dense bullet patterns is the entire game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Shikhondo: Soul Eater
Bosses fire scripted patterns, not adaptation
Shikhondo: Soul Eater leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Shikhondo: Soul Eater
Some spawn and item-timing randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Shikhondo: Soul Eater
Pattern memorization and scoring routes reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.