head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A pure execution test of translating physical skating intuition into analog stick inputs.
DOOM (2016) leans Execution (Pure Mechanics); Skate 3 leans Execution (Pure Mechanics).
Skate 3 leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Skate 3
Analog stick flicks for trick inputs demand fine motor precision
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Skate 3
No adaptive opponent; competitive modes are score chases
Skate 3 leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Skate 3
Physics jank can produce unexpected results on complex terrain
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Skate 3
Trick selection and line routing benefit from planning but aren't deep systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.