head to head
DOOM (2016) asks more than SkiFree, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A light reflex test of steering past obstacles until the yeti wins.
DOOM (2016) leans Execution (Pure Mechanics); SkiFree leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
SkiFree
Dodging trees and outrunning the yeti is pure reaction steering
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
SkiFree
The snowman is scripted pursuit, not an adapting mind
SkiFree leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
SkiFree
Obstacle placement varies run to run but stays shallow
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
SkiFree
Beyond slalom lines there is little system to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.