head to head
DOOM (2016) asks more than Sky Destroyer, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A simple arcade rail shooter testing aim and reaction against scripted waves.
DOOM (2016) leans Execution (Pure Mechanics); Sky Destroyer leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Sky Destroyer
Aiming and dodging on rails is the entire test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Sky Destroyer
Enemy planes fly scripted attack runs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Sky Destroyer
Stages repeat predictably once seen
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Sky Destroyer
Little to plan beyond learning spawn patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.