head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Dodging scripted bullet waves while grinding an upgrade economy to brute-force medals.
DOOM (2016) leans Execution (Pure Mechanics); Sky Force Anniversary leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Sky Force Anniversary
Weaving dense bullet patterns is the entire moment-to-moment test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Sky Force Anniversary
Enemy waves follow fixed scripts every run
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Sky Force Anniversary
Spawns are deterministic; almost nothing to map
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Sky Force Anniversary
Upgrade grinding and medal-route planning shape progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.