head to head
DOOM (2016) asks more than Sonic Free Riders, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Motion-controlled racing where fighting the Kinect is half the physical test.
DOOM (2016) leans Execution (Pure Mechanics); Sonic Free Riders leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Sonic Free Riders
Full-body Kinect steering is a physical (if unreliable) motor test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Sonic Free Riders
Human races add slight item-timing prediction
Sonic Free Riders leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Sonic Free Riders
Item pickups inject kart-style randomness
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Sonic Free Riders
Track shortcuts are shallow knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.