head to head
Spy Hunter asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A driving-combat arcade classic where an armed spy car battles enemy vehicles down endless highways.
DOOM (2016) leans Execution (Pure Mechanics); Spy Hunter leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Spy Hunter
High-speed weaving, ramming, and weapon timing demand sharp hands.
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Spy Hunter
Enemy vehicles attack on fixed behaviours.
Spy Hunter leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Spy Hunter
Traffic and enemy mix vary each run.
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Spy Hunter
Weapon-van timing and road knowledge are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.