head to head
DOOM (2016) asks more than Star Wars Arcade, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A rail shooter testing aim and reflexes through scripted space battles.
DOOM (2016) leans Execution (Pure Mechanics); Star Wars Arcade leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Star Wars Arcade
Aiming and dodging in rail combat decides survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Star Wars Arcade
Enemy ships follow scripted attack patterns
Star Wars Arcade leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Star Wars Arcade
Minor variation in enemy approaches
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Star Wars Arcade
Memorizing waves and conserving shields helps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.