head to head
Subway Surfers City asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
An endless runner testing reflexes dodging obstacles at accelerating speed.
DOOM (2016) leans Execution (Pure Mechanics); Subway Surfers City leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Subway Surfers City
Swiping to dodge obstacles at speed is the whole game
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Subway Surfers City
No opponent; an endless solo runner
Subway Surfers City leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Subway Surfers City
Obstacle patterns are procedurally generated each run
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Subway Surfers City
Upgrade choices and pickup routing improve high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.