head to head
DOOM (2016) asks more than Super Breakout, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A pure paddle-tracking reflex test that accelerates until your hands fail.
DOOM (2016) leans Execution (Pure Mechanics); Super Breakout leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Super Breakout
Paddle precision at increasing ball speed is everything
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Super Breakout
No opponent - bricks do not think
Super Breakout leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Super Breakout
Ball deflection angles add minor unpredictability
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Super Breakout
Tunnelling strategies and brick priorities are quickly learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.