head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A Tetris variant collection testing placement speed across multiple rule sets.
DOOM (2016) leans Execution (Pure Mechanics); Super Tetris 3 leans Execution (Pure Mechanics).
Super Tetris 3 leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Super Tetris 3
Precise piece placement under accelerating speed is everything
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Super Tetris 3
Solo, no opponent to predict in standard modes
Super Tetris 3 leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Super Tetris 3
Piece sequence is random but bounded and mappable
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Super Tetris 3
Stacking strategy has known optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.