head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Classic Tetris execution under audiovisual flow, speed still decides everything.
DOOM (2016) leans Execution (Pure Mechanics); Tetris Effect leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Tetris Effect
Piece placement under speed and Zone timing is the whole test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Tetris Effect
Solo experience with no opponent to model
Tetris Effect leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Tetris Effect
Randomised bag is bounded and quickly mappable
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Tetris Effect
Stacking theory and Zone usage have known optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.