head to head
Tetris Effect: Connected asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
The classic execution-under-acceleration test wrapped in an immersive audiovisual experience.
DOOM (2016) leans Execution (Pure Mechanics); Tetris Effect: Connected leans Execution (Pure Mechanics).
Tetris Effect: Connected leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Tetris Effect: Connected
Precision placement under acceleration is the entire skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Tetris Effect: Connected
Zone-battle opponents exist but format leans on execution
Tetris Effect: Connected leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Tetris Effect: Connected
Piece bag is bounded random but quickly mappable
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Tetris Effect: Connected
T-spin and stacking strategy is knowable but execution overrides it
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.