head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Tetris with a puzzle mode - still a test of placement speed and stacking craft.
DOOM (2016) leans Execution (Pure Mechanics); Tetris Plus leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Tetris Plus
Piece placement speed under pressure decides everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Tetris Plus
Versus mode adds only light opponent awareness
Tetris Plus leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Tetris Plus
Random piece order is bounded and rapidly mappable
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Tetris Plus
Puzzle-mode professor routes have known optimal solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.