head to head
The Blue Flamingo asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A top-down shoot-em-up testing reflexes with a score-gambling upgrade twist.
DOOM (2016) leans Execution (Pure Mechanics); The Blue Flamingo leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
The Blue Flamingo
Dodging bullets and aiming is the whole loop
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
The Blue Flamingo
Enemy waves are scripted, not adaptive
The Blue Flamingo leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
The Blue Flamingo
Enemy patterns mostly fixed with minor randomness
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
The Blue Flamingo
Score-banking upgrade gambling adds light strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.