head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Practiced Mastery
A Tetris variant testing placement speed with a square-building scoring layer.
DOOM (2016) leans Execution (Pure Mechanics); The New Tetris leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
The New Tetris
Fast precise placement under speed is the lead axis
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
The New Tetris
Multiplayer adds light prediction, mostly solo speed
The New Tetris leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
The New Tetris
Piece bag is random but bounded and mappable
The New Tetris leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
The New Tetris
Building 4x4 squares for bonus rewards deeper strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.