head to head
DOOM (2016) asks more than Time Soldiers, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Rotary-stick aim and dodge execution through memorisable time-travel arenas.
DOOM (2016) leans Execution (Pure Mechanics); Time Soldiers leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Time Soldiers
Rotary aiming while dodging in all directions is the test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Time Soldiers
Era enemies and bosses are fixed arcade patterns
Time Soldiers leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Time Soldiers
Time-period order shifts slightly between credits
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Time Soldiers
Power-up management and boss knowledge help modestly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.