head to head
Trackmania asks more than DOOM (2016), and the gap is execution.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A time-trial racer where flawless inputs over fixed tracks are everything.
DOOM (2016) leans Execution (Pure Mechanics); Trackmania leans Execution (Pure Mechanics).
Trackmania leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Trackmania
Pure input precision over deterministic tracks defines everything.
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Trackmania
No opponent; ghost runs only.
DOOM (2016) leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Trackmania
Tracks are deterministic with zero randomness.
Trackmania leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Trackmania
Line optimization and shortcut discovery matter heavily.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.